該備忘單提供了使用 Swift 的示例,涵蓋 Swift 基礎(chǔ)知識(shí)、控制流、類型、結(jié)構(gòu)/類、運(yùn)算符、函數(shù)方法等。
var score = 0 // 變量
let pi = 3.14 // 常數(shù)
var greeting = "Hello"
var numberOfToys = 8
var isMorning = true
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印 "9"
var greeting: String = "Hello"
var numberOfToys: Int = 8
var isMorning: Bool = true
var price: Double = 8.99
+ 添加- 減法* 乘法/ 分配% 余數(shù)var x = 0
x = 4 + 2 // x 現(xiàn)在是 6
x = 4 - 2 // x 現(xiàn)在是 2
x = 4 * 2 // x 現(xiàn)在是 8
x = 4 / 2 // x 現(xiàn)在是 2
x = 4 % 2 // x 現(xiàn)在是 0
var numberOfDogs = 100
numberOfDogs += 1
print("有 \(numberOfDogs) 個(gè)斑點(diǎn)狗!")
// 打印: 有 101 個(gè)斑點(diǎn)狗!
+= 添加和分配總和-= 減去并分配差值*= 乘并賦值/= 除并分配商%= 除并分配余數(shù)var apples = 6
print("I have \(apples) apples!")
// 打印: I have 6 apples!
let myLongString = """
Swift?
這是我最喜歡的語言!
"""
// 這一行表示 Swift 中的注釋。
/*
這都被注釋掉了。
沒有一個(gè)會(huì)跑!
*/
let player = ("Maya", 5, 150)
print(player) // ("Maya", 5, 150)
print("\(player.0): level \(player.1), \(player.2) pts") // Maya: level 5, 150 pts
let player = (name: "Maya", level: 5)
let (currentName, curLevel) = player
print("\(currentName): level \(curLevel)")
// 打印: Maya: level 5
// MARK: - 查看設(shè)置
MARK 可用于在欄中顯示評(píng)論
// TODO: 更新邏輯以適應(yīng)數(shù)據(jù)更改
TODO 用于顯示需要完成的事情的提醒
// FIXME: 修復(fù)對(duì)現(xiàn)有條目進(jìn)行更改時(shí)的故障行為
FIXME 用于顯示需要修復(fù)的內(nèi)容的提醒
變量用 var 聲明:
var greeting = "你好"
var numberOfToys = 8
var isMorning = true
為了清楚起見,變量聲明可以包含類型注釋:
var greeting: String = "你好"
var numberOfToys: Int = 8
var isMorning: Bool = true
變量是可變的。 它們的值可以改變:
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印“9”
常量用 let 聲明:
let greeting = "Hello"
let numberOfToys = 8
let isMorning = true
為清楚起見,常量聲明可以包含類型注釋:
let greeting: String = "Hello"
let numberOfToys: Int = 8
let isMorning: Bool = true
常量是不可變的。它們的值不能改變:
let numberOfToys: Int = 8
numberOfToys += 1
// ? 錯(cuò)誤:numberOfToys 不可變
import Foundation
let df = DateFormatter()
df.dateFormat = "d MMMM yyyy"
var birth = df.date(from: "5 June 1999")!
var age: Int {
Calendar.current
.dateComponents([.year],
from: birth,
to: Date()).year!
}
print(age) // 20
birth = df.date(from: "5 June 2002")!
print(age) // 17
在下面的示例中,distanceInFeet 有一個(gè) getter 和一個(gè) setter。 因?yàn)橛?setter,所以 getter 需要關(guān)鍵字 get:
var distanceInMeters: Float = 100
var distanceInFeet: Float {
get {
distanceInMeters * 3.28
}
set(newDistance) {
distanceInMeters = newDistance / 3.28
}
}
print(distanceInMeters) // 100.0
print(distanceInFeet) // 328.0
distanceInFeet = 250
print(distanceInMeters) // 76.21951
print(distanceInFeet) // 250.0
distanceInMeters = 800
print(distanceInMeters) // 800.0
print(distanceInFeet) // 2624.0
var distance = 5 {
willSet {
print("距離將被設(shè)置")
}
}
distance = 10 // 打印: 距離將被設(shè)置
可以在 willSet 中訪問新值:
var distance = 5 {
willSet(newDistance) {
print("距離將被設(shè)置 \(newDistance)")
}
}
distance = 10 // 打印: 距離將被設(shè)置 10
willSet 可用于在設(shè)置變量值之前執(zhí)行一些代碼
var distance = 5 {
didSet {
print("距離設(shè)置為 \(distance)")
print("它的舊值是: \(oldValue)")
}
}
distance = 10 // 打印: 距離將被設(shè)置 10
// 打印: 它的舊值是:5
var distance = 5 {
willSet(newDistance) {
print("距離將設(shè)置為 \(newDistance)")
}
didSet {
print("距離設(shè)置為 \(distance)")
print("它的舊值是: \(oldValue)")
}
}
distance = 10
var halloween = true
if halloween {
print("不給糖就搗蛋!")
}
// 打印: 不給糖就搗蛋!
if 5 > 3 {
print("5 大于 3")
} else {
print("5 不超過 3")
}
// 輸出: "5 大于 3"
var turbulence = false
if turbulence {
print("請(qǐng)坐好。")
} else {
print("你可以自由地四處走動(dòng)。")
}
// 打印: 你可以自由地四處走動(dòng)。
var weather = "rainy"
if weather == "sunny" {
print("拿點(diǎn)防曬霜")
} else if weather == "rainy" {
print("拿一把雨傘")
} else if weather == "snowing" {
print("穿上你的雪地靴")
} else {
print("無效天氣")
}
// 打印: 拿一把雨傘
5 > 1 // true
6 < 10 // true
2 >= 3 // false
3 <= 5 // true
"A" == "a" // false
"B" != "b" // true
< 小于> 大于<= 小于或等于>= 大于或等于== 等于!= 不等于var driverLicense = true
driverLicense
? print("駕駛座") : print("乘客座位")
// 打印: 駕駛座
var secondaryColor = "green"
switch secondaryColor {
case "orange":
print("紅色和黃色的混合")
case "purple":
print("紅色和藍(lán)色的混合")
default:
print("這可能不是輔助顏色")
}
// 打印: 藍(lán)色和黃色的混合
let year = 1905
var artPeriod: String
switch year {
case 1860...1885:
artPeriod = "印象派"
case 1886...1910:
artPeriod = "后印象派"
default:
artPeriod = "未知"
}
// 打印: 后印象派
let service = "Seamless"
switch service {
case "Uber", "Lyft":
print("旅行")
case "DoorDash", "Seamless", "GrubHub":
print("餐廳送餐")
case "Instacart", "FreshDirect":
print("雜貨配送")
default:
print("未知服務(wù)")
}
// 打印: 餐廳外賣
let num = 7
switch num {
case let x where x % 2 == 0:
print("\(num) 是偶數(shù)")
case let x where x % 2 == 1:
print("\(num) 奇數(shù)")
default:
print("\(num) 無效")
}
// 打印: 7 奇數(shù)
!true // false
!false // true
true && true // true
true && false // false
false && true // false
false && false // false
true || true // true
true || false // true
false || true // true
false || false // false
!false && true || false // true
!false && true 首先計(jì)算并返回 true 然后,表達(dá)式,true || false 評(píng)估并返回最終結(jié)果 true
false || true && false // false
true && false 首先計(jì)算返回 false 然后,表達(dá)式,false || false 評(píng)估并返回最終結(jié)果 false
// 沒有括號(hào):
true || true && false || false
// ----> true
// 帶括號(hào):
(true || true) && (false || false)
// ----> false
func greet(name: String?) {
guard let unwrapped = name else {
print("Hello guest!")
return
}
print("Hello \(unwrapped)!")
}
greet(name: "Asma") // 輸出:Hello Asma!
greet(name: nil) // 輸出:Hello guest!
let zeroToThree = 0...3
// zeroToThree: 0, 1, 2, 3
for oddNum in stride(from: 1, to: 5, by: 2) {
print(oddNum)
}
// 打印: 1
// 打印: 3
for char in "hehe" {
print(char)
}
// 打印: h
// 打印: e
// 打印: h
// 打印: e
for num in 0...5 {
if num % 2 == 0 {
continue
}
print(num)
}
// 打印: 1
// 打印: 3
// 打印: 5
continue 關(guān)鍵字將強(qiáng)制循環(huán)繼續(xù)進(jìn)行下一次迭代
for char in "supercalifragilistice" {
if char == "c" {
break
}
print(char)
}
// 打印: s
// 打印: u
// 打印: p
// 打印: e
// 打印: r
for _ in 1...3 {
print("Olé")
}
// 打印: Olé
// 打印: Olé
// 打印: Olé
var counter = 1
var stopNum = Int.random(in: 1...10)
while counter < stopNum {
print(counter)
counter += 1
}
// 循環(huán)打印,直到滿足停止條件
while 循環(huán)接受一個(gè)條件,并在所提供的條件為 true 時(shí)持續(xù)執(zhí)行其主體代碼。如果條件從不為假,則循環(huán)將繼續(xù)運(yùn)行,程序?qū)⑾萑?code>無限循環(huán)
var scores = [Int]()
// 數(shù)組為空:[]
var grocery = ["??", "??", "??", "??", "??"]
print(grocery.count)
// 打印: 5
索引是指項(xiàng)目在有序列表中的位置,使用下標(biāo)語法 array[index] 從數(shù)組中檢索單個(gè)元素。
var vowels = ["a", "e", "i", "o", "u"]
print(vowels[0]) // 打印: a
print(vowels[1]) // 打印: e
print(vowels[2]) // 打印: i
print(vowels[3]) // 打印: o
print(vowels[4]) // 打印: u
注意:Swift 數(shù)組是零索引的,這意味著第一個(gè)元素的索引為 0。
// 使用類型推斷:
var snowfall = [2.4, 3.6, 3.4, 1.8, 0.0]
// 明確類型:
var temp: [Int] = [33, 31, 30, 38, 44]
var gymBadges = ["Boulder", "Cascade"]
gymBadges.append("Thunder")
gymBadges += ["Rainbow", "Soul"]
// ["Boulder", "Cascade", "Thunder",
// "Rainbow", "Soul"]
var moon = ["??", "??", "??", "??"]
moon.insert("??", at: 0)
// ["??", "??", "??", "??", "??"]
moon.remove(at: 4)
// ["??", "??", "??", "??"]
var employees = ["小王", "張三", "王五"]
for person in employees {
print(person)
}
// 打印: 小王
// 打印: 張三
// 打印: 王五
var paintingsInMOMA: Set = [
"The Dream",
"The Starry Night",
"The False Mirror"
]
我們可以使用集合(Set)來存儲(chǔ)相同數(shù)據(jù)類型的唯一元素
var team = Set<String>()
print(team)
// 打印: []
var vowels: Set = ["a", "e", "i", "o","u"]
要?jiǎng)?chuàng)建一個(gè)填充有值的集合,請(qǐng)?jiān)谫x值運(yùn)算符之前使用 Set 關(guān)鍵字。
var cookieJar: Set = [
"Chocolate Chip",
"Oatmeal Raisin"
]
// 添加一個(gè)新元素
cookieJar.insert("Peanut Butter Chip")
var oddNumbers: Set = [1, 2, 3, 5]
// 移除現(xiàn)有元素
oddNumbers.remove(2)
// 刪除所有元素
oddNumbers.removeAll()
var names: Set = ["Rosa", "Doug", "Waldo"]
print(names.contains("Lola")) //打印: false
if names.contains("Waldo"){
print("There's Waldo!")
} else {
print("Where's Waldo?")
}
// 打印: There's Waldo!
var recipe: Set = ["蛋", "面粉", "糖"]
for ingredient in recipe {
print ("在配方中包含\(ingredient)")
}
var emptySet = Set<String>()
print(emptySet.isEmpty) // 打印: true
var populatedSet: Set = [1, 2, 3]
print(populatedSet.isEmpty) // 打印: false
var band: Set = ["張三", "王五", "趙六"]
print("樂隊(duì)有 \(band.count) 名演奏者。")
// 打印: 樂隊(duì)有 4 名演奏者。
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.intersection(setB)
print(setC) // 打印: ["D", "C"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.union(setB)
print(setC)
// 打印: ["B", "A", "D", "F", "C", "E"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.symmetricDifference(setB)
print(setC)
// 打印: ["B", "E", "F", "A"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D"]
var setC = setA.subtracting(setB)
print(setC)
// 打印: ["B", "A"]
var dictionaryName = [
"Key1": "Value1",
"Key2": "Value2",
"Key3": "Value3"
]
成對(duì)數(shù)據(jù)或鍵值對(duì)的無序集合
var fruitStand = [
"Coconuts": 12,
"Pineapples": 12,
"Papaya": 12
]
每個(gè)鍵都是唯一的,即使它們都包含相同的值
var numberOfSides = [
"triangle": 3,
"square": 4,
"rectangle": 4
]
僅包含 String 鍵和 Int 值
var employeeID = [
"Hamlet": 1367,
"Horatio": 8261,
"Ophelia": 9318
]
// 初始化器語法:
var yearlyFishPopulation = [Int: Int]()
// 空字典字面量語法:
var yearlyBirdPopulation: [Int: Int] = [:]
var pronunciation = [
"library": "lai·breh·ree",
"apple": "a·pl"
]
// 新鍵:“programming”,新值:“prow·gra”
pronunciation["programming"] = "prow·gra"
var bookShelf = [
"Goodnight": "Margaret Wise Brown",
"The BFG": "Roald Dahl",
"Falling Up": "Shel Silverstein",
"No, David!": "David Shannon"
]
// 通過將 key 設(shè)置為 nil 來刪除值
bookShelf["The BFG"] = nil
// 使用 .removeValue() 刪除值
bookShelf.removeValue(forKey: "Goodnight")
// 刪除所有值
bookShelf.removeAll()
var change = [
"Quarter": 0.29,
"Dime": 0.15,
"Nickel": 0.05
]
// 使用下標(biāo)語法更改值
change["Quarter"] = .25
// 使用 .updateValue() 更改值
change.updateValue(.10, forKey: "Dime")
要更改鍵值對(duì)的值,請(qǐng)使用 .updateValue() 方法或下標(biāo)語法,通過將括號(hào) [ ] 和其中的現(xiàn)有鍵附加到字典的名稱,然后添加賦值運(yùn)算符 (=) 后跟修改后的值
var bakery = [String:Int]()
// 檢查字典是否為空
print(bakery.isEmpty) // 打印 true
bakery["Cupcakes"] = 12
// 檢查字典是否為空
print(bakery.isEmpty) // 打印 false
var fruitStand = [
"Apples": 12,
"Oranges", 17
]
print(fruitStand.count) // 打印: 2
var hex = [
"red": "#ff0000",
"yellow": "#ffff00",
"blue": "#0000ff",
]
print("藍(lán)色十六進(jìn)制代碼 \(hex["blue"])")
// 打印: 藍(lán)色十六進(jìn)制代碼 Optional("#0000ff")
if let redHex = hex["red"] {
print("紅色的十六進(jìn)制代碼 \(redHex)")
}
// 打印: 紅色的十六進(jìn)制代碼 #ff0000
將鍵值對(duì)的值分配給變量將返回一個(gè)可選值。要提取值,請(qǐng)使用可選的展開
var emojiMeaning = [
"??": "Thinking Face",
"??": "Sleepy Face",
"??": "Dizzy Face"
]
// 遍歷鍵和值
for (emoji, meaning) in emojiMeaning {
print("\(emoji)被稱為'\(meaning)Emoji'")
}
// 僅通過鍵迭代
for emoji in emojiMeaning.keys {
print(emoji)
}
// 僅通過值迭代
for meaning in emojiMeaning.values {
print(meaning)
}
func washCar() -> Void {
print("Soap")
print("Scrub")
print("Rinse")
print("Dry")
}
func greetLearner() {
print("歡迎來到 Quick Reference!")
}
// 函數(shù)調(diào)用:
greetLearner()
// 打印: 歡迎來到 Quick Reference!
let birthYear = 1994
var currentYear = 2020
func findAge() -> Int {
return currentYear - birthYear
}
print(findAge()) // 打印: 26
func convertFracToDec(numerator: Double, denominator: Double) -> Double {
return numerator / denominator
}
let decimal = convertFracToDec(numerator: 1.0, denominator: 2.0)
print(decimal) // Prints: 0.5
func findDiff(_ a: Int, b: Int) -> Int {
return a - b
}
print(findDiff(6, b: 4)) // 打印: 2
func smartphoneModel() -> (name: String, version: String, yearReleased: Int) {
return ("iPhone", "8 Plus", 2017)
}
let phone = smartphoneModel()
print(phone.name) // 打印: iPhone
print(phone.version) // 打印: 8 Plus
print(phone.yearReleased) // 打印: 2017
func findSquarePerimet(side: Int) -> Int {
return side * 4
}
let perimeter = findSquarePerimet(side: 5)
print(perimeter) // 打印: 20
// Parameter: side
// Argument: 5
func nextTotalSolarEclipse() -> String {
"April 8th, 2024 ??"
}
print(nextTotalSolarEclipse())
// 打印: April 8th, 2024 ??
func greet(person: String = "guest") {
print("Hello \(person)")
}
greet() // Hello guest
greet(person: "Aliya") // Hello Aliya
var currentSeason = "冬天"
func season(month: Int, name: inout String) {
switch month {
case 1...2:
name = "冬天 ??"
case 3...6:
name = "春天 ??"
case 7...9:
name = "夏天 ?"
case 10...11:
name = "秋天 ??"
default:
name = "未知"
}
}
season(monthNum: 4, name: ¤tSeason)
print(currentSeason) // 春天 ??
func totalStudent(data: String...) -> Int {
let numStudents = data.count
return numStudents
}
print(totalStudent(data: "王五", "張三"))
// 打印: 2
func getFirstInitial(from name: String?) -> String? {
return name?.first
}
函數(shù)可以接受可選類型并返回可選類型。當(dāng)一個(gè)函數(shù)不能返回請(qǐng)求類型的合理實(shí)例時(shí),它應(yīng)該返回 nil
struct Building {
var address: String
var floors: Int
init(address: String, floors: Int) {
self.address = address
self.floors = floors
}
}
結(jié)構(gòu)或結(jié)構(gòu)用于以編程方式在代碼中表示現(xiàn)實(shí)生活中的對(duì)象。結(jié)構(gòu)是使用 struct 關(guān)鍵字創(chuàng)建的,后跟其名稱,然后是包含其屬性和方法的主體
struct Car {
var numOfWheels = 4
var topSpeed = 80
}
var reliantRobin = Car(numOfWheels: 3)
print(reliantRobin.numOfWheels) // 打印: 3
print(reliantRobin.topSpeed) // 打印: 80
struct Person {
var name: String
var age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
}
// Person 實(shí)例:
var morty = Person(name: "張三", age: 14)
struct TV {
var size: Int
var type: String
init(size: Int, type: String) {
self.size = size
self.type = type
}
}
使用 TV 類
var newTV = TV(size: 65, type: "LED")
print(type(of: "abc")) // 打印: String
print(type(of: 123)) // 打印: 123
struct Menu {
var menuItems = ["Fries", "Burgers"]
mutating func addToMenu(dish: String) {
self.menuItems.append(dish)
}
}
使用 Menu 類
var dinerMenu = Menu()
dinerMenu.addToMenu(dish: "Toast")
print(dinerMenu.menuItems)
// 打印: ["Fries", "Burgers", "Toast"]
struct Dog {
func bark() {
print("Woof")
}
}
let fido = Dog()
fido.bark() // 打印: Woof
class Player {
var name: String
init(name: String) {
self.name = name
}
}
var player1 = Player(name: "Tomoko")
var player2 = player1
player2.name = "Isabella"
print(player1.name) // Isabella
print(player2.name) // Isabella
class Person {
var name = ""
var age = 0
}
var sonny = Person()
// sonny 現(xiàn)在是 Person 的一個(gè)實(shí)例
class Fruit {
var hasSeeds = true
var color: String
init(color: String) {
self.color = color
}
}
使用 Fruit 類
let apple = Fruit(color: "red")
可以使用 init() 方法和相應(yīng)的初始化屬性來初始化類,在 init() 方法中,self 關(guān)鍵字用于引用類分配屬性值的實(shí)際實(shí)例
var ferris = Student()
ferris.name = "Ferris Bueller"
ferris.year = 12
ferris.gpa = 3.81
ferris.honors = false
假設(shè)我們有一個(gè) BankAccount 類:
class BankAccount {
var balance = 0.0
func deposit(amount: Double) {
balance += amount
}
func withdraw(amount: Double) {
balance -= amount
}
}
SavingsAccount 繼承 BankAccount 類
class SavingsAccount: BankAccount {
var interest = 0.0
func addInterest() {
let interest = balance * 0.005
self.deposit(amount: interest)
}
}
新的 SavingsAccount 類(子類)自動(dòng)獲得了 BankAccount 類(超類)的所有特征。 此外,SavingsAccount 類定義了一個(gè) .interest 屬性和一個(gè) .addInterest() 方法。
使用數(shù)據(jù)類型
class Student {
var name: String
var year: Int
var gpa: Double
var honors: Bool
}
使用默認(rèn)屬性值
class Student {
var name = ""
var gpa = 0.0
var honors = false
}
struct Resolution {
var width = 0
var height = 0
}
class VideoMode {
var resolution = Resolution()
var interlaced = false
var frameRate = 0.0
var name: String?
}
Resolution 結(jié)構(gòu)定義和 VideoMode 類定義僅描述 Resolution 或 VideoMode 的外觀,創(chuàng)建結(jié)構(gòu)或類的實(shí)例:
let resolution = Resolution(width: 1920)
let someVideoMode = VideoMode()
enum Day {
case monday
case tuesday
case wednesday
case thursday
case friday
case saturday
case sunday
}
let casualWorkday: Day = .friday
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
let customerOrder: Dessert = .cake(flavor: "紅色天鵝絨")
switch customerOrder {
case let .cake(flavor):
print("你點(diǎn)了一個(gè) \(flavor) 蛋糕")
case .brownie:
print("你點(diǎn)了一塊巧克力蛋糕")
}
// 打印: "你點(diǎn)了一個(gè)紅色天鵝絨蛋糕"
enum Season: CaseIterable {
case winter
case spring
case summer
case fall
}
for season in Season.allCases {
print(season)
}
添加對(duì) CaseIterable 協(xié)議的一致性以訪問 allCases 屬性,該屬性返回枚舉的所有案例的數(shù)組
enum Beatle: String {
case john, paul, george, ringo
}
print("披頭士是 \(Beatle.john.rawValue).")
// 打印: 披頭士是 john.
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
let order: Dessert = .cake(flavor: "紅色天鵝絨")
enum Traffic {
case light
case heavy
mutating func reportAccident() {
self = .heavy
}
}
var currentTraffic: Traffic = .light
currentTraffic.reportAccident()
// currentTraffic 現(xiàn)在是 .heavy
就像類和結(jié)構(gòu)一樣,枚舉也可以有實(shí)例方法。如果實(shí)例方法改變了枚舉的值,則需要將其標(biāo)記為 mutating
enum Hello: String {
case english = "Hello"
case japanese = "你好呀!"
case emoji = "??"
}
let hello1 = Hello(rawValue: "你好呀!")
let hello2 = Hello(rawValue: "Привет")
print(hello1) // Optional(Hello.japanese)
print(hello2) // nil
enum ShirtSize: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
var description: String {
return "這件襯衫尺碼是 \(self.rawValue)"
}
}
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